Here's a list of music words your students will
encounter when playing the various activities.
tremolo, double stop, arpeggio, trill,
glissando, muting (used for shortening the sound on the piano), chord,
pitch shifting (as an effect on a guitar), improvisation, arrangements,
style, melody, harmony, bass, percussion, tempo intensity (used
interchangeably with dynamics), accent, pitch, maestro (used to describe
a conductor), volume (described unfortunately as higher or lower) |
There are 5 songs available
for the "maestro" to conduct
and for "handchimes" to play.
Mii Maestro:
Twinkle, Twinkle, Little Star
Carmen
The Four Seasons-Spring
Ode to Joy
The Legend of Zelda
Handbell Harmony:
O Christmas Tree
Hum, Hum, Hum (a familiar German melody)
My Grandfather's Clock
Do-Re-Mi
Sukiyaki (old pop song) |
Many instruments are
available at the onset
and many more can be "unlocked".
There is a description of each under
"More Details" which can be accessed
in the "Instrument Improv" area.
accordian, acoustic guitar, bagpipe, balled
drums, basic drums, bass drum, beatboxer, bells, castanets, cat
suit (don't ask!), cello, cheerleader (I kid you not!), clarinet,
congas, cowbell, cuica, DJ turntable, djembe, dog suit, dulcimer,
electric bass, electric guitar, flute, galactic bass,
galactic congas, galactic guitar, galactic piano, guiro, hand bells,
hand clap, harmonica, harp, harpsichord, jaw harp, jazz drums, Latin
drums, maracas, marching snamre, marimba NES horn, oboe,
piano, rapper, recorder, reggae drums, rock drums, saxophone, shamisan,
singer, sitar, steel drums, taiko drum, tambourine, timbales, timpani,
toy piano, trumpet, tuba upright bass, vibraphone, violin,
whistle |
Once you create a number of videos and
play through the lessons that become available, you are able to unlock
the following styles which are accessed through the Custom Jam section:
March, Rock, Jazz, Reggae, Hawaiian, Tango,
Pop, Classical, Latin, Japanese, Electronic |
THANK YOU to MENC
for giving me this opportunity!
I was one of 70 teachers selected to participate in an MENC-Nintendo
collaboration that offered music educators an opportunity to experiment
with Wii Music in the classroom. The comments here are based on my
experiences over the last two months.
|
A Little Night Music
American Patrol
Animal Crossing
Bridal Chorus
Carmen
Chariots of Fire
Do-Re-Mi
Every Breath You Take
Frere Jacques
From the New World
Happy Birthday to You
Hum, Hum, Hum
I'll Be There
I've Never Been to Me
Jingle Bell Rock
La Bamba
La Cucaracha
Little Hans
Long, Long Ago
Material Girl
Minuet in G Major
My Grandfather's Clock
Ode to Joy
Oh, My Darling Clementine
Over the Waves
Please Mr. Postman
Sakura Sakura
Scarborough Fair
September
Sukiyaki
Sur le pont d'Avignon
Swan Lake
The Blue Danube
The Entertainer
The Four Seasons – Spring
The Legend of Zelda theme
The Loco-Motion
Troika
Turkey in the Straw
Wake Me Up Before You Go-Go
Wii Music Theme
Wii Sports Theme
Woman
Yankee Doodle |
ADDITIONAL INFORMATION
YOU NEED TO KNOW!
Maestro:
The game allows for multiple directors--as many as 4!
You can't conduct a true beat pattern--
just up and down.
Handbells:
The bells change pitch within a song.
There are some sharps (although never defined)
but no flats.
Pitch:
The timpani is labeled as far as being higher or lower incorrectly for
where it sounds.
You may not necessarily agree with the correct answers on the "feeling"
questions.
Jam Sessions:
Although children may think they are truly improvising, only the rhythm
is affected--
players have no control over pitch
which is predetermined.
There are no bar lines when notation is available.
Drum Session:
You need to own a Wii Fit mat in order to use this section of the
program.
Pitch Perfect:
In this game section players match a pitch, find two matching pitches,
put pitches in order from highest to lowest or vice versa, find the
instrument in an ensemble playing the wrong note, find the 3 players who
replicate a chord example, put pitches in the correct place rhythm-wise
to match a simple melody being played. There is also an activity
where you match the "feeling" of the music to an emotion--for instance,
"We just won the game!" Each level gets increasingly difficult by using
smaller intervals and tone colors which are less contrasting.
Although there is potential here, the questions are random and none are
offered often enough nor sequentially so that players can improve their
skill. It becomes more of just a guessing game. |